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Rigging Traps:

Dice Pool: Dex + Survival
Action: Extended (30 min / Roll)
Every success after reaching the rigging difficulty of the individual trap can be either used for improving the concealment of the Trap; these add to the difficulty of the spotting roll, or for increasing the number of successes needed on the rescue roll. Up to a maximum of five additional successes can be spent in this way.

Spotting Traps:

Dice Pool: Per + Awareness
Action: Reflexive


Sample Traps:

Tripwire

Damage: none (see special)
Rescue: none
Rigging: 1 succ.
Spotting: Dif. 3 + add. succ
Special: The Tripwire may be used as a Trigger for other traps, or simply be used to sound an alarm when triggered.

Snare

Damage: none (immobilzing)
Rescue: Dex + Athletics Dif. 3
Rigging: 2 succ
Spotting: Dif. 3 + add. succ
Special: The Victim suffers a -4 modifier on all physical rolls for hanging upside down. If the character has a reachable knife with him, the penalty drops to a -2 modifier.

Net

Damage: none (immobilizing)
Rescue: Dex + Athletics Dif. 4
Rigging: 3 succ.
Spotting: Dif. 2 + add. succ
Special: The Victim suffers a -4 modifier on all physical rolls for being tightly packed hanging in the net. If the character has a reachable knife with him, the penalty drops to a -2 modifier.

Deadfall

Damage: 10 B basic damage (+ modifiers)
Rescue: Dex + Athletics Dif. 4
Rigging: 10 succ.
Spotting: Dif. 0 + add. succ.
Special: The Deadfall Trap is made from heavy objects falling onto the victim. For every increase weight of the Object used and in difficulty the character setting up the trap takes additionaly on the rigging roll, the damage is increased by one level up to a maximum of 5. The character rigging the trap may also choose to make the damage letal or piercing for a +1 difficulty increase.

Pitfall

Damage: Victims Sta + variables
Rescue: Dex + Athletics Dif. 2
Rigging: 5 succ. for 10x10 foot pit
Spotting: Dif. 0 + add. succ
Special: The size of the Pit can be enlarged by five additional square feet with one additional success on the rigging roll. The damage of the pit depends on its depth. For every ten foot of the pits depth, the Victim takes two levels of bashing damage. With an increase in difficulty on the rigging roll, the setter may choose to make the damage lethal, by adding sharp objects (possibly poisoned ones...) to the bottom of the pit.

Jaw Trap

Damage: 5 L (clinch attack)
Rescue: Str + Athletics Dif. 3
Rigging: 5 succ.
Spotting: Dif. 1 + add. succ.
Special: Animals without opposing thumbs cannot free themselves from mechnicaly triggered Jaw traps.

Spear Trap

Damage:
Rescue:
Rigging:
Spotting:
Special: Needs seperate trigger.

Projectile Trap

Damage:
Rescue:
Rigging:
Spotting:
Special: Needs seperate trigger.

Essence Sensor Trigger

Damage:
Rescue:
Rigging:
Spotting:
Special:

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Page last modified on August 06, 2006, at 01:27 AM