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Exalted | ArtiFacts


The Shepherd's Whistle

 (Artifact o)

Repair: Commitment: None Activation: 3m or 1wp per use This bifurcated wooden flute is adorned with 3 blue jade rings and 3 white jade rings. It can be used as an exceptionally sweet sounding instrument to while away endless days watching over herds of animals, but it has a more useful property to those who know of it. By expending 3m (if an essence user) or 1wp (if mortal) this instrument sings out to all animals branded with the shepherd's mark and calls them all to gather, in calm docility,in a location indicated by the piper within sight. The animals must be marked somehow (a brand of some sort is traditional), and will remain calm for the duration of the music, often even if under attack. A number of guild slavers use this artifact to great extent. Mechanically, treat this as a 4 success Social Attack to gather with others marked with the same brand, and add 1 to the difficulty of all virtue rolls whilst able to hear the melodious tune.

The Huntsman's Horn

 (Artifact oo)

Repair: Commitment: None Activation: 5 motes per use Sometimes, you don't have time to go chasing your prey all over Creation; you need to make your prey come to you. The Huntsman's Horn is a Moonsilver horn studded with all five colors of jade in small animal head shapes. The user blows the horn and concentrates and the nearest herd of mundane animals of whatever kind he chooses will begin coming towards him. He can then do whatever he wants with them on arrival--hunt them, charm them with charms or spells, or whatever, by whatever means he has at his disposal. If he chooses to slaughter some for food, his hunt is facilitated by their urge to approach the horn, reducing the difficulty of any hunting task by his Essence.

The Herdsman's Crook

 (Artifact ooo)

Repair: Commitment: 6m Activation: Carried by Celestial leaders of nomadic peoples in the First Age who sought to protect and lead their charges, this artifact appears to be a simple wooden crook decorated with runes of inlaid orichalcum. The power of the Herdsman's Crook is only truly evident when it is used by one who is the leader of a group. On a successful Perception+Socialize roll with a difficulty equal to a target's Essence, a user attuned to the crook can determine whether the target has as an intimacy either to the user of the crook or to the social group which the crook's user leads. If the crook's user seeks to create an intimacy focused upon one of these two things in another, he gains two dice on all of his attempts to do so.

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Page last modified on October 19, 2006, at 12:51 AM